Tech Art Reel
Welcome!
Hi, I'm Aden. I'm a technical artist and Computer Science student at UCF — specializing in VFX, tools, and optimization in Unreal Engine 5.
Currently, I'm a Technical Art Intern at Limbitless Solutions, building tools and VFX for therapeutic video games for children with disabilties.
Outside of work, I am also the President of Game Dev Knights, where I am leading UCF's 400+ member game development organization!
Shaders & VFX

Breath of the Wild Grass: Shader
Features vertex colors, wind, physics interactivity, and custom LODs

Dining Hall VFX
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Main Menu FX
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BPPT Gameplay & FX
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Junkyard
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Tools
USD Asset Preview Generator
Automatically generates preview thumbnails and cards for USD assets. Created for ASFW Dev Days 2026.
CSV A/B Tool
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Viewmode Tool
A customizable UI panel that centralizes Unreal performance views and commands.
Auto Material Instance Tool
Generates material instances using a batch of textures and configurable naming conventions.
Technical Skills
Skills
- Advanced Material / Shader Creation
- Niagara systems & general VFX creation
- Python Tooling & Automation
- Editor Utility Widgets, Blueprint Tooling
- Performance profiling & optimization
- Asset management and source control
- Gameplay programming / prototyping
- VR/AR development (Meta, XREAL)
Software
- Unreal Engine 5
- Unity
- Maya
- Substance Designer
- Substance Painter
- Photoshop
- Git / Perforce
Programming Languages
- C++
- C#
- Python (PySide/Qt3)
- JavaScript
- HLSL & GLSL
- OpenGL
Experience
Limbitless Solutions
Hi, I'm Aden, a Technical Artist and UCF Computer Science student passionate about bridging art and engineering. I currently build UE5 shaders, VFX, and pipeline tools as a Tech Art Intern at Limbitless Solutions. Outside of the engine, I also serve as President of UCF's 400+ member Game Development Club.
UCF Synthetic Reality Lab (SREAL)
Hi, I'm Aden, a Technical Artist and UCF Computer Science student passionate about bridging art and engineering. I currently build UE5 shaders, VFX, and pipeline tools as a Tech Art Intern at Limbitless Solutions. Outside of the engine, I also serve as President of UCF's 400+ member Game Development Club.