Tech Art Reel

Welcome!

Hi, I'm Aden. I'm a technical artist and Computer Science student at UCF — specializing in VFX, tools, and optimization in Unreal Engine 5.

Currently, I'm a Technical Art Intern at Limbitless Solutions, building tools and VFX for therapeutic video games for children with disabilties.

Outside of work, I am also the President of Game Dev Knights, where I am leading UCF's 400+ member game development organization!

Shaders & VFX

Tools

Technical Skills

Skills

  • Advanced Material / Shader Creation
  • Niagara systems & general VFX creation
  • Python Tooling & Automation
  • Editor Utility Widgets, Blueprint Tooling
  • Performance profiling & optimization
  • Asset management and source control
  • Gameplay programming / prototyping
  • VR/AR development (Meta, XREAL)

Software

  • Unreal Engine 5
  • Unity
  • Maya
  • Substance Designer
  • Substance Painter
  • Photoshop
  • Git / Perforce

Programming Languages

  • C++
  • C#
  • Python (PySide/Qt3)
  • JavaScript
  • HLSL & GLSL
  • OpenGL

Experience

Limbitless Solutions

May 2026 – Present
Technical Art Intern

Hi, I'm Aden, a Technical Artist and UCF Computer Science student passionate about bridging art and engineering. I currently build UE5 shaders, VFX, and pipeline tools as a Tech Art Intern at Limbitless Solutions. Outside of the engine, I also serve as President of UCF's 400+ member Game Development Club.

UCF Synthetic Reality Lab (SREAL)

January 2026 – May 2026
XR Research Intern

Hi, I'm Aden, a Technical Artist and UCF Computer Science student passionate about bridging art and engineering. I currently build UE5 shaders, VFX, and pipeline tools as a Tech Art Intern at Limbitless Solutions. Outside of the engine, I also serve as President of UCF's 400+ member Game Development Club.